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Shigeru Miyamoto
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Shigeru Miyamoto is the greatest video game creater ever and if it wasn't for him there would be no Nintendo .

Shigeru Miyamoto Biography

Name:
Shigeru Miyamoto
DOB: November 16 1952
Home Town: Sonebe, Japan
Occupation: General Manager, Nintendo Co Ltd.

Born and raised in a rural community near his current home of Kyoto, Japan, Shigeru Miyamoto was humbled by the natural world surrounding him. Add to that the lack of a television set growing up, and you have a boy whose sense of adventure and imagination was limited only to what his own mind could produce. Lucky for us that young man grew up to use said imagination in the world of electronic games, where he would eventually create some of the most recognizable characters the world would ever know, and in doing so create some of the most revolutionary, meaningful, and profitable interactive experiences ever conceived.

Miyamoto would often explore his natural surroundings in Sonebe to bide the time. Rice fields, canyons, grassy hills, waterways. the ideal setting for such an adventurous young man. Then one fateful day, Miyamoto made a discovery that would later resonate in his future endeavors, as would many things from his childhood. Shigeru had discovered a hole in the ground. Not just any hole, but a large hole. Upon closer inspection it was obvious that this hole was actually something more. It was in fact, the opening to a cave.

Young Miyamoto returned several times before building up enough courage to enter. Armed with only a lantern, he ventured deep inside until he came to another hole that led to another section of the cave. This was breathtaking for such a young man. Unforgettable even. And Miyamoto certainly never forgot.

The list of games that Miyamoto has been involved with reads like a guide to videogame classics. From the original Super Mario Bros. to Ocarina of Time and beyond, Shigeru Miyamoto has never ceased to satisfy or exceed the ever-growing demands of gamers, nor has Miyamoto ever failed to produce blockbuster system-sellers for his employer.

Growing up, Miyamoto wanted to make something that would astonish the world. Anything really, just as long as he could share it with others. He considered being a puppeteer or painter, and later made toys as an outlet for his creativity. When Shigeru entered the Kanazawa Munici College of Industrial Arts and Crafts in 1970, he studied industrial design. Although hard to believe, it's said that he only attended class about half the time, making his stay at the college longer than it would have been... a full five years.

When he finally did graduate, Miyamoto wasn't about to jump into a career he didn't like. It took a lot to hold his interest, and a normal job just wasn't going to cut it. So he pondered, and one day in 1977 inspiration struck. Miyamoto had his father contact an old friend who ran a toy company. The friends name was Hiroshi Yamauchi. The company was Nintendo.

Shigeru was 24 and sported shaggy hair when he first met Yamauchi, who, after meeting Miyamoto, asked him to return with ideas for toys. Miyamoto did just that, returning with a bag full of goodies and a portfolio that landed him a position as Nintendo's first staff artist. That was fortunate, considering that Nintendo didn't actually need one at the time.

It wasn't until 1980 that Hiroshi Yamauchi brought Miyamoto into his office to announce that he wanted a videogame made. He was curious to find what Miyamoto knew of these unique new things. Shigeru loved them in college a few years back, and explained to Yamauchi that he would love the opportunity to work on such a project. After certain licenses fell through, the game concept Miyamoto developed for Yamauchi became known as Donkey Kong.

Donkey marked the birth of Mario (who at the time didn't have a name,) and became the launching pad for Nintendo's radical success in the videogames. Arcade games were just the beginning for Shigeru Miyamoto, who soon went on to use his wild imagination and art skills to revolutionize videogames in the home, with Super Mario Bros. The Legend of Zelda soon followed, and game playing would never be the same in Japan, or throughout the world.

Eventually romance caught up with Shigeru, and it happened in the offices of Nintendo no less. Shigeru dated and eventually married a woman named Yasuko who worked in Nintendo's general administration department. After they married, Miyamoto and Yasuko bought a small house near Nintendo from which he would either walk or ride a bike to work every day.

Today, Shigeru Miyamoto's place in the spotlight has grown considerably over what it was in years past. He's been called the "Spielberg" of videogames. He's been honored with countless awards and praise. Look at the back of your Gamecube packaging. Amongst a host of screenshots you'll find a Miyamoto quote very similar to one used in David Sheff's excellent Nintendo tell-all, Game Over. It's obvious that Nintendo is aware as we are, that Miyamoto has clout in the eyes of gamers that no corporate marketing campaign could ever hope to compete with. Muttering the name Miyamoto alone speaks volumes to the informed gamer.

So what's the secret to his success? Is it purity, a childlike sense of wonderment, humbleness, or an unusual understanding of fun that allows Miyamoto to produce the games that he does? I, for one, have to think it's all of the above with a pinch of magic added in for good measure. What Miyamoto has given us in his games is not only a great escape from reality, but an awfully good reason to step outside and open our eyes to a world waiting to be explored. For that inspiration alone, his games will forever be held above the rest.

Shigeru Miyamoto Games

GameCube
Game  Release
 1080: White Storm 2003
 Animal Crossing 2002
 Donkey Konga 2003
 Doshin The Giant  2002
 F-Zero GX 2003
 Geist TBA
 Giftpia TBA
 Kirby's Air Ride 2003
 Legend of Zelda: Four Swords TBA
 Legend of Zelda: Tetra's Trackers TBA
 Legend Of Zelda: The Wind Waker 2003
 Luigi's Mansion 2001
 Mario Golf: Toadstool Tour 2003
 Mario Kart: Double Dash!! TBA
 Mario Sunshine 2002
 Mario Tennis TBA
 Marionette TBA
 Metroid Prime 2002
 Pac Man  vs. 2003
 Pikmin 2001
 Pikmin 2 TBA
 Roll 'O Rama 2002
 Stage Debut 2002
 Starfox GC TBA
 Super Smash Bros. Melee 2001
 Wario World 2003
 Waverace: Blue Storm 2001
   
GameBoy Advance
Game Release
 Advance Wars 2001
 Advance Wars 2: Black Hole Rising 2003
 F-Zero: Maximum Velocity  2001
 Mario Kart Super Circuit 2001
 Mario & Luigi 2003
 Metroid Fusion 2002
 Super Mario Advance 2001
 Super Mario World: SMA2 2002
 SMW3: Yoshi's Island 2002
 Super Mario Brothers 3: SMA4 2003
 Wario Land 4   2001
 Wario Ware 2003
 Zelda: Four Swords 2002
   
Nintendo 64
Game Release
 1080° Snowboarding 1998
 Animal Forest 2001
 F-Zero X 1998
 F-Zero X Expansion (64DD) 1999
 Legend of Zelda: Majora's Mask 2000
 Legend of Zelda: Ocarina of Time 1998
 Mario Artist (64DD) 1999
 Mario Kart 64 1997
 Star Fox 64 1997
 Super Mario 64 1996
 Super Smash Bros. 1999
 Waverace 64 1996
 Yoshi's Story 1998
   
Super Nintendo
Game Release
 Earthbound 1991
 F-Zero 1991
 Starfox/Starwing 1994
 Super Mario All Stars 1995
 Super Mario Kart 1992
 Super Mario RPG 1996
 Super Mario World 1991
 SMW2: Yoshi's Island 1995
 Yoshi's Safari 1993
 Zelda: A Link to The Past 1991
   
GameBoy
Game Release
 Donkey Kong '95 1994
 Legend of Zelda: Oracle 2001
 Legend of Zelda: Link's Awakening 2001
 Mole Mania 1996
 Waverace 1992
   
Nintendo Entertainment System
Game Release
 Donkey Kong 1983
 Donkey Kong Jr. 1983
 Donkey Kong 3 1984
 Super Mario Bros. 1985
 Super Mario Bros. 2 1989
 Super Mario Bros. 2: Lost Levels 1986
 Super Mario Bros. 3 1989
 The Legend of Zelda 1986
 Zelda 2: The Adventure of Link 1988

I noticed that some of the Mario games and stuff are not on the list above, like the Mario Party games and Paper Mario, so I don't know if Miyamoto had anything to do with them or not.

Shigeru Miyamoto